3/28/2023 0 Comments Spellcaster university game![]() ![]() Manage cards you have picked and try to complete your objectives with what you have in your hands. Originally posted by Lurhem:That's not a problem at all. Now I don't hate the game, I played 19 hours in 2 days so I guess I like it, but still that's disappointing to realize that most of the game is all about "click here and hope for the best". That's doesn't sound like strategy/simulation/management to me, and yet these are the first tags of the game. Here you can only fight RNG with some more RNG. RNG is a challenge if you got the means to do something about it. That's just an example, but when RNG is against you, it's like trying to assemble a puzzle with pieces that aren't even supposed to stick together. Not because I didn't focus on it, but only because RNG said no. I wasn't able to get any teaching room related to shadow/alchemy for like 50% of the game, be it the gold or mana ones.Īnd at this point I had too much to catch up, making it impossible to fulfill the objectives in time. Naturally I had to pick one of them, then I also picked Alchemy for the mana generation objective, might as well. Like one of my last games, my only choices for the objective of the future of my students were all linked to shadow/alchemy, while so far I had only gotten teaching rooms and houses linked to light/nature/arcane. Multiple times I've gotten events and objectives asking me to focus on specific things while I had no chance to make them happen because of RNG. The problem is that the objectives and cards you get can be totally unrelated. Unfortunately, this game is not what you are looking for or what you expected before purchasing. all the mechanics are based on chance.Īnd your goal in this game is manage this chance factor by playing with percentages. The luck factor is the basic principle of the game. All the placement of objects and rooms has been programmed to take into account our choices. That was not the plan and it hasn't been made for this.Īll % calculations behind the curtain have been programmed for cards. But I doubt that this current game will change and adapt itself with more features looking like a tycoon management game as you are wishing. And to be honest, I'll be very pleased to know it too. If your intention is to ask if another game similar to this exists and where can it be found, that's fine for me. Yes, I'm asking for something different that has a similar premise. From the screens and genre tags, it gave the illusion of a different genre than I was expecting and that made me wonder if there were other games set in the same premise but provide the kind of gameplay I would enjoy way more than this. ![]() That doesn't mean I don't understand the mechanisms behind it. There are just aspects of this game that didn't click with me. I played until like 3 am last night and now I feel terrible because I have to work. Like others have been saying, it's too randomized. In other words, I cannot choose my starting cards and at intervals, I am not presented with an option to pick better cards. It does have a certain level of management involved while at the same time, you have very little control over your deck. I also play a lot of deckbuilding games but this game, you have to admit, is neither here nor there. Students, rooms you are placing and whatever, all elements are part of this challenge.īasically, it's a puzzle game made through a card game. The graphics are used to show the players the effects of the cards. If you don't see the game like this, you're missing the point. This is on what the whole game has been created. By drawing cards you have to complete the challenges. The challenge is based on the fact that you have decks of cards and you have objectives. You are asking for something completely different and the game hasn't been made with that plan or idea. This game is not a tycoon management game at all. ![]()
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