![]() ![]() On top of that, Darksiders 2 is less than three years old - there are bound to be fans who are perfectly happy with continuing to play the game on whatever console they already own. That being said, it's clear that the game is also being used as something of a test: if people go out and buy it, Darksiders 3 is all but inevitable if the Deathinitive Edition flops, don't expect to see much from the franchise moving forward. It's clear that the team over at Gunfire Games (the vast majority worked on Darksiders over at THQ) is passionate about bringing Darksiders back into the conversation. Of course, re-releasing the game with its DLC doesn't mean that Nordic Games isn't also trying to fix the game's problems: loot distribution is being reworked, as are some of the more harshly criticized combat encounters. ![]() Now it seems that Nordic Games is trying to figure out whether or not fans are still interested in Darksiders: as both a way to rework the core game and test the waters for a potential third entry, Nordic Games and the team behind the original are releasing Darksiders 2: Deathinitive Edition for current-generation consoles. The property wasn't picked up during THQ's bankruptcy auction, and for whatever reason, no one seemed to want anything to do with the franchise - until a publisher named Nordic Games came along and bought all of the remaining THQ trademarks, Darksiders included. While both games were praised for their approach to combat and exploration, they weren't gigantic blockbusters - so, when THQ went under back in early 2013, the franchise was left floating in a void. The first game was a great start for the series, despite its shortcomings, and Darksiders 2 was a rare sequel that managed to change things up without completely alienating its fans. The Darksiders franchise was always stuck in a weird spot during the last console generation. ![]() You can't stop Death.and apparently, you can't stop HD updates, either. ![]()
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